Post by chrono on Jul 4, 2008 21:44:07 GMT -5
Name: Chrono Kiriai
Nickname:
Gender: Male
Age: 17
Height: 5'10
Weight: 135, Lean Muscle
Hair: Chrono's icy lavender locks fall into flowing tresses at mid length.
Eyes: The boy has eyes of stunning amber when docile, and eyes of a fierce, burning jade when provoked.
Clothes: Chrono usually wears form fitting, black clothes under a flowing black cloak, wrapping his usually innocent appearance into a dark sea of malice and mystery.
Personality: His careless demeanor combined with his limitless imagination and cold black heart prove to be a surprisingly effective mix. The boy is blessed with incredible wit, unparalleled technique, and a resourcefulness that makes him something to keep an eye on in any situation. There is too much going on behind his archaic amber gaze, but with a smile and a shake of his icy locks it's likely he'll sneak his way into your soul one way or another. Despite the carefree attitude, he has more than enough bite to shut off anyone's bark as a trained assassin.
Relationships: Chrono has no one close to him.
History: Chrono was born into a family of guardians, those who used Holy magic to combat the forces of evil. This however, forced Chrono into an environment of intense regulation, discipline, and prayer. His family's devotion, however was returned only by despair. Without warning on a moonless night, evil forces gathered and slaughtered the Kiriai family's establishment, spilling the blood of the holy knights. However, as they came upon the final member of the Kiriai Clan, their leader, a golden goddess wielding a powerful flute stepped forward through the ranks and took the infant under her protection, her devilish plans for him beginning to take root.
Training him in both the arts of darkness and his clan's magic, the Songstress insured he would become the perfect killing machine. Though, she never hid her identity as the murderers of his parents from him, Chrono had a tough time finding any hate in his heart for the beautiful villain. Suddenly though, after sixteen years, the woman suddenly disappeared, the only traces of her left being her flute, and the young boy whom she abandoned. And so, for the past year, Chrono has been wandering the world, searching for his place in it, also acting as judge, jury, and executioner for many that crossed his path.
Race: Human
Class: Hunter/Assassin
Weapons:
Demonic Flute of Tranquility: A legendary flute played by the Songstress of Darkness, used to tame and manipulate her minions and enemies. It's legendary sound is made of a magic that allows it to pass through objects that would normally obstruct it in a range of up to 25 meters.
Knives of Unending Light: Passed down through the Kiriai clan's most noble hunters, this holster is normally empty, but when a certain magic is applied by a Kiriai clan member, knives of holy light are created within the holster, three at a time. The knives are Chrono's primary weapons, and up to three can be made each turn. They are around one meter in length and glow a bright lavender.
Skills/Spells:
Sprint
-A simple skill in which Chrono applies magic to his feet, causing him to sprint forward at three times his normal speed for up to 100 yards.
Note:Lust
-Chrono plays a note on his flute that sinks into the soul of his opponent, awakening their deepest desires. The opponent is charmed when this is played. As this effect is activated by only a single note, any other notes played with discontinue the effect.
Note: Slumber
-Chrono plays a soothing note on his fluid, one that wraps the opponent in a sea of comfort. Subduing them peacefully, this puts the opponent to sleep. As this effect is activated by only a single note, any other notes played with discontinue the effect.
Note: Annoyance
-Chrono plays a high pitched note on his flute that annoys the opponent, sending them into a blinding rage, causing the Berserk effect. As this effect is activated by only a single note, any other notes played with discontinue the effect.
Note: Bind
-Chrono plays an eerie melody that catches the opponent off guard, paralyzing them normally. As this effect is activated by only a single note, any other notes played with discontinue the effect.
Echo
-By the magic properties of his flute, Chrono is able to delay any notes he plays by a certain amount of time, meaning no sound is made until his next turn.
Song: Spirit
-Chrono plays an uplifting melody that takes both his turn and the opponent's to complete. The melody triggers an effect that brings out the best in both him and his allies, healing them for 50% of the energy they've exhausted.
Throw: Sparrow
-A simple throw technique, this allows Chrono to a throw a knife with a curving path, under his control for a range of 30 meters.
Throw: Tracking
-A throw of magical energy, rather than an knife. This homes in on the target Chrono wishes it to within a range of 15 meters and envelopes them in a bright light, making them unable to hide from him for the next three turns.
Throw: Vitals
-A simple knife throw that causes bleeding.
Knife Skill: Combination
-This skill allows Chrono to combine two or more knives into a larger blade.
Alchemy: Retribution Poisoning
-Chrono is extremely experienced in alchemy, allowing him to created deadly poisons to apply to his knives. This poison, as such, is a poison that slowly drains the life from the opponent (10% Each Turn). If however, the knife used to drain the life is retained by Chrono, he may absorb the life it had drained.
Alchemy: Bomb Powder
-Chrono's experience with alchemy also warrants him an array of arcane dusts, the perfect ingredients for a devastating powder usually kept in small round pouches. Chrono usually carries two at a time, and when his own holy energy touches the powder, it ignites and explodes. The explosion's radius is roughly 3 feet, but still pretty devastating.
Extra Info:
Chrono has a strange affinity for nature, and often spends time in scenic places alone with his thoughts.
Nickname:
Gender: Male
Age: 17
Height: 5'10
Weight: 135, Lean Muscle
Hair: Chrono's icy lavender locks fall into flowing tresses at mid length.
Eyes: The boy has eyes of stunning amber when docile, and eyes of a fierce, burning jade when provoked.
Clothes: Chrono usually wears form fitting, black clothes under a flowing black cloak, wrapping his usually innocent appearance into a dark sea of malice and mystery.
Personality: His careless demeanor combined with his limitless imagination and cold black heart prove to be a surprisingly effective mix. The boy is blessed with incredible wit, unparalleled technique, and a resourcefulness that makes him something to keep an eye on in any situation. There is too much going on behind his archaic amber gaze, but with a smile and a shake of his icy locks it's likely he'll sneak his way into your soul one way or another. Despite the carefree attitude, he has more than enough bite to shut off anyone's bark as a trained assassin.
Relationships: Chrono has no one close to him.
History: Chrono was born into a family of guardians, those who used Holy magic to combat the forces of evil. This however, forced Chrono into an environment of intense regulation, discipline, and prayer. His family's devotion, however was returned only by despair. Without warning on a moonless night, evil forces gathered and slaughtered the Kiriai family's establishment, spilling the blood of the holy knights. However, as they came upon the final member of the Kiriai Clan, their leader, a golden goddess wielding a powerful flute stepped forward through the ranks and took the infant under her protection, her devilish plans for him beginning to take root.
Training him in both the arts of darkness and his clan's magic, the Songstress insured he would become the perfect killing machine. Though, she never hid her identity as the murderers of his parents from him, Chrono had a tough time finding any hate in his heart for the beautiful villain. Suddenly though, after sixteen years, the woman suddenly disappeared, the only traces of her left being her flute, and the young boy whom she abandoned. And so, for the past year, Chrono has been wandering the world, searching for his place in it, also acting as judge, jury, and executioner for many that crossed his path.
Race: Human
Class: Hunter/Assassin
Weapons:
Demonic Flute of Tranquility: A legendary flute played by the Songstress of Darkness, used to tame and manipulate her minions and enemies. It's legendary sound is made of a magic that allows it to pass through objects that would normally obstruct it in a range of up to 25 meters.
Knives of Unending Light: Passed down through the Kiriai clan's most noble hunters, this holster is normally empty, but when a certain magic is applied by a Kiriai clan member, knives of holy light are created within the holster, three at a time. The knives are Chrono's primary weapons, and up to three can be made each turn. They are around one meter in length and glow a bright lavender.
Skills/Spells:
Sprint
-A simple skill in which Chrono applies magic to his feet, causing him to sprint forward at three times his normal speed for up to 100 yards.
Note:Lust
-Chrono plays a note on his flute that sinks into the soul of his opponent, awakening their deepest desires. The opponent is charmed when this is played. As this effect is activated by only a single note, any other notes played with discontinue the effect.
Note: Slumber
-Chrono plays a soothing note on his fluid, one that wraps the opponent in a sea of comfort. Subduing them peacefully, this puts the opponent to sleep. As this effect is activated by only a single note, any other notes played with discontinue the effect.
Note: Annoyance
-Chrono plays a high pitched note on his flute that annoys the opponent, sending them into a blinding rage, causing the Berserk effect. As this effect is activated by only a single note, any other notes played with discontinue the effect.
Note: Bind
-Chrono plays an eerie melody that catches the opponent off guard, paralyzing them normally. As this effect is activated by only a single note, any other notes played with discontinue the effect.
Echo
-By the magic properties of his flute, Chrono is able to delay any notes he plays by a certain amount of time, meaning no sound is made until his next turn.
Song: Spirit
-Chrono plays an uplifting melody that takes both his turn and the opponent's to complete. The melody triggers an effect that brings out the best in both him and his allies, healing them for 50% of the energy they've exhausted.
Throw: Sparrow
-A simple throw technique, this allows Chrono to a throw a knife with a curving path, under his control for a range of 30 meters.
Throw: Tracking
-A throw of magical energy, rather than an knife. This homes in on the target Chrono wishes it to within a range of 15 meters and envelopes them in a bright light, making them unable to hide from him for the next three turns.
Throw: Vitals
-A simple knife throw that causes bleeding.
Knife Skill: Combination
-This skill allows Chrono to combine two or more knives into a larger blade.
Alchemy: Retribution Poisoning
-Chrono is extremely experienced in alchemy, allowing him to created deadly poisons to apply to his knives. This poison, as such, is a poison that slowly drains the life from the opponent (10% Each Turn). If however, the knife used to drain the life is retained by Chrono, he may absorb the life it had drained.
Alchemy: Bomb Powder
-Chrono's experience with alchemy also warrants him an array of arcane dusts, the perfect ingredients for a devastating powder usually kept in small round pouches. Chrono usually carries two at a time, and when his own holy energy touches the powder, it ignites and explodes. The explosion's radius is roughly 3 feet, but still pretty devastating.
Extra Info:
Chrono has a strange affinity for nature, and often spends time in scenic places alone with his thoughts.