Post by Madison Dominic on Apr 9, 2008 13:30:19 GMT -5
STATUS EFFECTS
Status Effects are various things that can occur to a character or monster as a result of a skill/spell/item. The following are the primary status effects you will encounter when battling or on a mission.
Status Effects are various things that can occur to a character or monster as a result of a skill/spell/item. The following are the primary status effects you will encounter when battling or on a mission.
- Poison - 10% of targets HP is drained at the end of the target's turn. Maximum of 500 HP per drain.
- Paralyzed - Target is unable to move for 2 turns. They may not do anything while Paralyzed.
- Sleep - Target is unable to move for 3 turns. Sleeping targets cannot do anything. If damaged in any way, they are immediately awoken, hence eliminating sleep's effect.
- Freeze - Target is unable to move for 1 turn. Frozen targets cannot do anything. However, frozen targets can be cured with Fire or any heat based item, skill, or spell.
- Choke - When inflicted with Choke, no spells can be used. The user can still equip rods and magical items but they may only use physical skills.
- Fumble - The target drops their weapon(s), hence preventing them from doing any physical attacks or skills for that turn. Magical attacks still work, and this status has no effect on character/monsters not wielding an equip-able weapons.
- Curse - Causes a character to lose 10% of total mana at the end of each turn while in battle. Item can be used to remove effect.
- Blind - All actions (items, skills, etc.) used by a "Blind" character/monster automatically miss, except in the case that either the action targets one self or can automatically hit all targets.
- Berserk - Target afflicted with "Berserk" will uncontrollably attack in battle, automatically unleashing basic attacks in rage. Damage dealt is also increased by 20% while berserk is in effect. Target may hit allies.
- Rupture - "Ruptured" target loses 10% of max HP whenever it does an offensive action of any kind; status cannot be cured by any means. Usually lasts 1-3 turns.
- Zombie - "Zombified" targets take 20% more damage. While "Zombified", target may not be damaged by Physical attacks. This effect is automatically given to undead creatures. Cannot be restored by any means. Effect lasts 3 turns.
- Confusion - "Confused" targets attack allies and enemies randomly, losing complete control of themselves. (Control is given to the moderator of the battle.) Target will regain senses if damaged.
- Charm - "Charmed" targets attack allies only. (The "Charmed" target keeps control of them self. However, they are only allowed to perform basic attacks on their allies or themselves if no ally is present.)